Moho Tutorial: Character Rigging Foundations
Understand bones, parenting and the checks that make a character rig easier to animate.
Written starter guide • Femtech Animation Studio
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Watch the channelBefore you begin
Keep the project small and save a separate working copy. App controls and available features can vary by version.
Prepare the layers
Name the body parts clearly and organise them under the character’s bone layer.
Build the skeleton
Add bones through the torso and limbs. Place joints close to the natural bend points.
Check the parenting
Confirm which bone controls each connected part. A consistent parent–child structure makes movement easier to manage.
Test small poses
Move one joint at a time. Check for drifting artwork or distorted shapes, then adjust binding and bone influence as needed.
Try it yourself
Create a short practice project using these steps. Play it back, make one improvement and save your result.
